

This would have the effect of making Duke question his place in a world where his kind of hero is no longer needed, or even wanted. I like to imagine Duke ripping the head off a Pig-Cop and, true to his threat, shitting down its throat, but instead of awe and adoration, he is met with disgust and human authorities have him sectioned under the mental health act. If I had a problem with the plot in Duke Nukem Forever it was how straight they played everything, from his libido to his utter badass-ness, when a bit of self deprecation could have made the game so much more meaningful. But I can't help but think that the team behind the occasionally funny Borderlands games can do so much better with its story.Īn equally valid path is to make Duke out to be this unstoppable badass hero who carries big guns and is self-obsessed to the point of narcissism, but to everyone else, comes off as quaint, old fashioned and mentally unhinged. It's exactly what the new Doom can be expected to do once it drops. Not that there's anything particularly wrong with that.

For old time’s sake, they can just rejig the old "Aliens invade kill aliens" plot of the original. But if Gearbox wants to go for a more madcap feel for their FPS weapons, Painkiller and Bulletstorm by People Can Fly both have spectacularly violent weapons that boggle the mind while simultaneously being gloriously cathartic to use.Īs far as plot is concerned, however, things can go one of several ways.

Duke would be well served to see how it's one time contemporary Wolfenstein 3D has evolved with The New Order and Old Blood. As far as mechanics go, and this means big meaty gunplay. But should one of the great grand daddies of the FPS be reduced to scrounging the bottom of the curiosities and bargain bin for pennies? Of course not! So now that Duke is in no danger of being evicted, what kind of game should Gearbox make to revive the once-dominant brand? I have some ideas.įirst off, start taking notes about how similar, but modern games do the things Duke 3D once pioneered and how they've improved on it. Still, others must have bought it just too see how rubbish it really was, myself being one. If the sales figures are correct, it turns out that enough copies were sold to make a small profit for Gearbox, partly because die-hard Duke fans wanted their game, and partly because of the mythic reputation the game had garnered in its 14 years of development.
