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And I was adamant that we use real performers as much as possible. The assumption being that the best digital effects are always grounded in reality. Dren suddenly transforms into a male and kills the employer and Clive's brother. One of their employers and Clive's brother end up getting to the farm, and Elsa tell them that Dren is dead. Clive goes back into Elsas house and they end up deciding to kill Dren but they end up finding Dren dying. But as much as possible we tried to have a physical representation on the set, even if it was going to be completely replaced later on. Elsa sees the two having sex and gets sick. Sometimes she's completely digital, sometimes partially, sometimes not at all. More Splice Info IGN: How much of the character's final appearance was practical, and how much CGI? Natali: It would be hard to give you an exact percentage because it varied from stage-to-stage.
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For example at every stage of Dren's growth she always has Delphine's eyes.
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Once we had Delphine, we reverse-engineered her into all the earlier stages. She developed all of Dren's physical behaviour and most importantly, she gave Dren a soul. Delphine embodied the character perfectly. She understood the character on a very visceral and intuitive level. It felt like she walked out of my head and into the room, she was that close to my vision of what Dren should be. Fortunately, the very first person to come to the auditions was Delphine Chaneac. Splice was a Canada-France co-production and it necessitated that certain elements come from overseas. IGN: How did you go about casting the character? Natali: We cast adult Dren out of France. At that point CORE Digital pictures started doing R & D testing. All of these artists did stunning work that developed my initial ideas into usable designs. Later on I worked with Amro Attia in Toronto and Peter Konig in Berkley CA. In particular I worked with a New York based artist named Dan Ouellette, who did brilliant work. But there was a point about 10 years ago that it looked like Splice might get made and I was able to hire some artists. Tron: Legacy is a 3D high-tech adventure set in a digital world thats unlike anything ever captured on the big screen. Splice at IGN.com IGN: How did you settle on the look of Dren? Natali: The earliest conceptual drawings I did myself. We tried to be subtractive in our design, to pull things away from the human form rather than sticking things on top of it. So from early on the philosophy was always 'less is more'. She is more than a creature, she is a character in the film. But with Dren we tried to scale her down to a human level. The tendency in creature films is to make a creature that is larger than life. IGN: What early discussions did you have about creature design? Natali: My overriding desire with designing the creatures in Splice was to make them feel believable.
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